The Tale of Thaddeus

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I recently captured some audio with Michael of Caliginous Worlds on a few of his projects. We recorded audio and video for his most recent project: The Tale of Thaddeus. Caliginous Worlds is getting close to launching a kickstarter campaign to promote and begin fundraising the game.

In the kickstarter scene we captured, Michael introduces the Tale of Thaddeus to the viewers. We received permission to shoot footage from a house in orange county overlooking the Pacific Ocean.

When planning the kickstarter video, we sought to capture Michael at the piano with the view of the Pacific Ocean through the windows. We decided to begin recording at dusk till after sunset. This time frame was ideal because it would enable us to work with a wide variety of color balances in the post-processing stage.

For the video’s audio, I decided to capture with 3 microphones: h4n, akg220, and the camera’s built-in microphone. I used the h4n to capture the room and the akg to capture voice.  We recorded two passes of the kickstarter introduction song, and also recorded two songs written for piano. These songs are visible on Michael’s youtube page.

Try out Tale of Thaddeus now and give Michael some feedback on his project. You can download the alpha from Caliginous Worlds. Keep a lookout for the kickstarter campaign! We also recorded two songs for guitar and voice. Enjoy! (:

classic game for iOS

So I decided upon a small project in order to advance my knowledge of iOS development. I am building a clone of the popular 70′s handheld game Simon.

In the beginning stages of the project, I encountered the problem of deciding how to detect touch presses for these uncommonly shaped simon buttons. Was I to generate each button programmatically using core graphics? Was I to use images as UIbuttons? Eventually I found some helpful code called OBshapedbutton that inherits UIbutton’s ability to have a background UIimage yet ignores touch presses on transparent regions of an image. This allows me to ignore button presses in the center of my Simon ‘board’.

Interview with IndieGameHQ on the music of Vox

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Vox composer Dan Young sat down with Indie Game HQ to discuss his work in the upcoming adventure game Vox. He discusses what brought him to work with developer Steve Ball, and his influences in developing music for Vox. Dan also gives IGHQ some technical details on how he produces audio as well as sharing his motivations for what drives him as a composer.

Read it here!

chordChart – an application for creating simple lead sheets

I’ve began making some simple tools to help with my transcriptions and arrangements.

My first application is a command-line tool for creating lead-sheets called chordChart. With chordChart you can create your own chord progression and then output into a neatly spaced .txt file. Any set of chords can easily be transposed into another key for those other instruments.

George and Friends – Mercury Lounge – 2/16/13

George and Friends - Mercury Lounge - 2/16/13 by Teng40z on Mixcloud

2-16-13
Gene Ramirez – Guitar
Daniel Young (https://soundcloud.com/teng40z) – Bass
Andrew Piepenbrink – Drums and Percussion
George Boulos – Keyboards, Sax and Vocoder
Theater Mutiny and The Outcome (https://soundcloud.com/theatremutiny) – Vocals on ‘where we come from’ and ‘hipHopSlayer’

Audio Engineer – Daniel Young, Peter W.

Unavowed by Blindsight Games

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In the near future under the guise of creating protection from cyber-terrorism governments, in conjunction with large corporations, have locked down internet access by requiring all users to have costly, highly controlled and monitored identities. This has effectively restricted digital information to only those who are willing to give up their privacy and are privileged enough to be able to afford it. A small, loosely knit group of hackers known as the “Unavowed” has sworn to fight this cyber-political bullying by reclaiming the servers and returning information access to all.

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Unavowed is a timed puzzle game in which the player takes the role of a computer hacker attempting to gain control of computer servers spread across the game world. To do this, they will utilize viruses and other nefarious programs to hack into, and take control of government heldservers in order to return free access of information for everyone in the world.

On this project I provided music, UI and explosion sfx.

Try it out!