VirusHack is neither a virus or a hack. It is a 2D puzzle and obstacle game created at the Ludum Dare 32 Game Jam during 72 hours of coding. The game was created with the Unity Game Engine and programmed in C#. I worked on music and sound effects. Play it here. See the code on Github.
Vox composer Dan Young sat down with Indie Game HQ to discuss his work in the upcoming adventure game Vox. He discusses what brought him to work with developer Steve Ball, and his influences in developing music for Vox. Dan also gives IGHQ some technical details on how he produces audio as well as sharing his motivations for what drives him as a composer.
In the near future under the guise of creating protection from cyber-terrorism governments, in conjunction with large corporations, have locked down internet access by requiring all users to have costly, highly controlled and monitored identities. This has effectively restricted digital information to only those who are willing to give up their privacy and are privileged enough to be able to afford it. A small, loosely knit group of hackers known as the “Unavowed” has sworn to fight this cyber-political bullying by reclaiming the servers and returning information access to all.
Unavowed is a timed puzzle game in which the player takes the role of a computer hacker attempting to gain control of computer servers spread across the game world. To do this, they will utilize viruses and other nefarious programs to hack into, and take control of government heldservers in order to return free access of information for everyone in the world.
On this project I provided music, UI and explosion sfx.
This film is a Charlie Chaplin tribute of modern times that was screened May 25th at the 2012 Reel-Loud Film Festival. It was shot in 16mm and later transferred to a digital format. I performed the score live with help from the band the Givers and Takers. Later in the summer of 2012, I rerecorded a solo piano score for the film that can be seen here.