So I found a nice small iOS project to work on in order to advance my cocoa skills. I am building a clone of the popular 70′s handheld game Simon.
In the beginning stages of the project, I encountered the problem of deciding how to detect touch presses for these uncommonly shaped simon buttons. Was I to generate each button programmatically using core graphics? Or was I to use images as UIbuttons? Eventually I found some helpful code called OBshapedbutton that inherits UIbutton’s ability to have a background UIimage yet ignores touch presses on transparent regions of an image. This allows me to ignore button presses in the center of my Simon ‘board’.
SFX Demo Reel 2013 from danbill on Vimeo.
Here is a compilation of short video clips in which I’ve replaced the audio with my own sound effects.
Vox composer Dan Young sat down with Indie Game HQ to discuss his work in the upcoming adventure game Vox. He discusses what brought him to work with developer Steve Ball, and his influences in developing music for Vox. Dan also gives IGHQ some technical details on how he produces audio as well as sharing his motivations for what drives him as a composer.
Read it here!
I’ve began making some simple tools to help with my transcriptions and arrangements.
My first application is a command-line tool for creating lead-sheets called chordChart. With chordChart you can create your own chord progression and then output into a neatly spaced .txt file. Any set of chords can easily be transposed into another key for those other instruments.
George and Friends - Mercury Lounge - 2/16/13 by Teng40z on Mixcloud
Gene Ramirez – Guitar
Daniel Young (https://soundcloud.com/teng40z) – Bass
Andrew Piepenbrink – Drums and Percussion
George Boulos – Keyboards, Sax and Vocoder
Theater Mutiny and The Outcome (https://soundcloud.com/theatremutiny) – Vocals on ‘where we come from’ and ‘hipHopSlayer’
Audio Engineer – Daniel Young, Peter W.
Here is an electro set I put together for a rowdy NYE party in 2010. Enjoy!
2010 New Year's EvE mv electro Mix by Teng40z on Mixcloud
In the near future under the guise of creating protection from cyber-terrorism governments, in conjunction with large corporations, have locked down internet access by requiring all users to have costly, highly controlled and monitored identities. This has effectively restricted digital information to only those who are willing to give up their privacy and are privileged enough to be able to afford it. A small, loosely knit group of hackers known as the “Unavowed” has sworn to fight this cyber-political bullying by reclaiming the servers and returning information access to all.
Unavowed is a timed puzzle game in which the player takes the role of a computer hacker attempting to gain control of computer servers spread across the game world. To do this, they will utilize viruses and other nefarious programs to hack into, and take control of government heldservers in order to return free access of information for everyone in the world.
On this project I provided music, UI and explosion sfx.
Try it out!
Here is a recording of one of my jazz composition ‘Phonotoaster’ performed on KCSB.
matt c. – tenor
dylan j. – vibes
jon n. – drums
dan y. – keys
erik w. – bass
cody k. – guitar